. .

smalltalk

No Podcast This Weekend

January 26, 2014 20:56:13.192

I spent most of the weekend driving, so no podcast this week. We should be back next weekend.

posted by James Robertson

 Share Tweet This

st4u

ST 4U 524: Teachable Objects

January 27, 2014 7:33:04.228

Today's Smalltalk 4 You looks at "Teachable Objects" - a little library in Pharo that make it simple to pull off the standard DNU/dictionary trick in Smalltalk. If you have trouble viewing it here in the browser, you can also navigate directly to YouTube. To watch now, click on the image below:

Teachable Objects

If you have trouble viewing that directly, you can click here to download the video directly. If you need the video in a Windows Media format, then download that here.

You can also watch it on YouTube:

Tags: , ,

Enclosures:
[st4u524-iPhone.m4v ( Size: 3176974 )]

posted by James Robertson

 Share Tweet This

py4u

PY 4U 39: Tuples

January 28, 2014 7:25:14.359

Today's Python 4 You goes deeper into tuples, including "unpacking" them. If you have trouble viewing it here in the browser, you can also navigate directly to YouTube. To watch now, click on the image below:

Tuples

If you have trouble viewing that directly, you can click here to download the video directly. If you need the video in a Windows Media format, then download that here.

You can also watch it on YouTube:

Tags: ,

Enclosures:
[py4u39-iPhone.m4v ( Size: 1767968 )]

posted by James Robertson

 Share Tweet This

games

That Mandatory Kinect is not looking Awesome

January 28, 2014 15:46:10.000

In some recent reviews, it's come out that the next gen release of Tom Raider looks better (and runs at 2x the framerate) on the PS4 (compared to the XBox One). It looks like part of the problem is the Kinect:

To make matters worse, game developers working on the Xbox One are coding with one hand tied behind their backs. Microsoft requires that all games reserve 10% of the GPU’s capacity for the Kinect, even if the game doesn’t use it. That’s split up into 8% for the Kinect video features and 2% for Kinect voice. In an effort to give a boost to its console, Microsoft is expected to issue a system patch that removes the requirement that games save that 8% for Kinect video.

The silly thing about that is how few gamers make use of the Kinect in non-Kinect specific games. Sure, you can issue voice commands - but with voice commands enabled, any talking (or ambient noise) in the room often gets mistaken for a command. Awhile back, my daughter had coversation choices being made for her in ME3 because we were talking about the game as she played. Not cool.

Tags: ,

posted by James Robertson

 Share Tweet This

st4u

ST 4U 525: Graphing in Pharo

January 29, 2014 7:54:11.577

Today's Smalltalk 4 You looks at the GraphET package for Pharo. If you have trouble viewing it here in the browser, you can also navigate directly to YouTube. To watch now, click on the image below:

Graphing

If you have trouble viewing that directly, you can click here to download the video directly. If you need the video in a Windows Media format, then download that here.

You can also watch it on YouTube:

Tags: , ,

Enclosures:
[st4u525-iPhone.m4v ( Size: 1621757 )]

posted by James Robertson

 Share Tweet This

py4u

PY 4U 40: Dictionaries

January 30, 2014 7:35:47.010

Today's Python 4 You looks at Dictionaries. If you have trouble viewing it here in the browser, you can also navigate directly to YouTube. To watch now, click on the image below:

Dictionaries

If you have trouble viewing that directly, you can click here to download the video directly. If you need the video in a Windows Media format, then download that here.

You can also watch it on YouTube:

Tags: ,

Enclosures:
[py4u40-iPhone.m4v ( Size: 2025430 )]

posted by James Robertson

 Share Tweet This

st4u

ST 4U 526: HLLAPI Support in VA Smalltalk

January 31, 2014 8:47:54.648

Today's Smalltalk 4 You takes a look at the HLLAPI support in VA Smalltalk. Having done some HLLAPI work in VW many years ago, this interface looks very nice. If you have trouble viewing it here in the browser, you can also navigate directly to YouTube. To watch now, click on the image below:

HLLAPI

If you have trouble viewing that directly, you can click here to download the video directly. If you need the video in a Windows Media format, then download that here.

You can also watch it on YouTube:

Tags: , , ,

Enclosures:
[st4u526-iPhone.m4v ( Size: 2135705 )]

posted by James Robertson

 Share Tweet This

games

Winning XCOM the Hard Way

February 1, 2014 9:09:25.624

I'm going to have to watch some of the videos detailed here - an XCOM: Enemy Within run on Ironman and Impossible difficulty, with no loss of countries or soldiers. I've not managed the second trick on normal mode :)

Tags: ,

posted by James Robertson

 Share Tweet This

podcast

IM 160: Object Identity

February 2, 2014 17:09:51.501

Welcome to episode 160 of Independent Misinterpretations - a Smalltalk and dynamic language oriented podcast with James Robertson and David Buck.

This week James and David discuss Object Identity - a simple idea that gets complex at times in application development. Especially with different persistence mechanisms.

You can subscribe to the podcast in iTunes (or any other podcatching software) using this feed directly or in iTunes with this one.

To listen now, you can either download the mp3 edition, or the AAC edition. The AAC edition comes with chapter markers. You can subscribe to either edition of the podcast directly in iTunes; just search for Smalltalk and look in the Podcast results. You can subscribe to the mp3 edition directly using this feed, or the AAC edition using this feed using any podcatching software. You can also download the podcast in ogg format.

If you like the music we use, please visit Josh Woodward's site. We use the song Troublemaker for our intro/outro music. I'm sure he'd appreciate your support!

If you have feedback, send it to jarober@gmail.com - or visit us on Facebook - you can subscribe in iTunes using this iTunes enabled feed.. If you enjoy the podcast, pass the word - we would love to have more people hear about Smalltalk!

Tags: ,

Enclosures:
[im160.mp3 ( Size: 10842194 )]

posted by James Robertson

 Share Tweet This

podcastAAC

IM 160: Object Identity (AAC)

February 2, 2014 17:10:40.321

Welcome to episode 160 of Independent Misinterpretations - a Smalltalk and dynamic language oriented podcast with James Robertson and David Buck.

This week James and David discuss Object Identity - a simple idea that gets complex at times in application development. Especially with different persistence mechanisms.

You can subscribe to the podcast in iTunes (or any other podcatching software) using this feed directly or in iTunes with this one.

To listen now, you can either download the mp3 edition, or the AAC edition. The AAC edition comes with chapter markers. You can subscribe to either edition of the podcast directly in iTunes; just search for Smalltalk and look in the Podcast results. You can subscribe to the mp3 edition directly using this feed, or the AAC edition using this feed using any podcatching software. You can also download the podcast in ogg format.

If you like the music we use, please visit Josh Woodward's site. We use the song Troublemaker for our intro/outro music. I'm sure he'd appreciate your support!

If you have feedback, send it to jarober@gmail.com - or visit us on Facebook - you can subscribe in iTunes using this iTunes enabled feed.. If you enjoy the podcast, pass the word - we would love to have more people hear about Smalltalk!

Tags: ,

Enclosures:
[im160.m4a ( Size: 17781743 )]

posted by James Robertson

 Share Tweet This