Winning XCOM the Hard Way
I'm going to have to watch some of the videos detailed here - an XCOM: Enemy Within run on Ironman and Impossible difficulty, with no loss of countries or soldiers. I've not managed the second trick on normal mode :)
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The author of this blog, James Robertson, passed away in April 2014. This blog is being maintained by David Buck (david@simberon.com).
I'm going to have to watch some of the videos detailed here - an XCOM: Enemy Within run on Ironman and Impossible difficulty, with no loss of countries or soldiers. I've not managed the second trick on normal mode :)
Today's Smalltalk 4 You takes a look at the HLLAPI support in VA Smalltalk. Having done some HLLAPI work in VW many years ago, this interface looks very nice. If you have trouble viewing it here in the browser, you can also navigate directly to YouTube. To watch now, click on the image below:
If you have trouble viewing that directly, you can click here to download the video directly. If you need the video in a Windows Media format, then download that here.
You can also watch it on YouTube:
Tags: smalltalk, va smalltalk, mainframe, hllapi
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Today's Python 4 You looks at Dictionaries. If you have trouble viewing it here in the browser, you can also navigate directly to YouTube. To watch now, click on the image below:
If you have trouble viewing that directly, you can click here to download the video directly. If you need the video in a Windows Media format, then download that here.
You can also watch it on YouTube:
Tags: python, dictionary
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Today's Smalltalk 4 You looks at the GraphET package for Pharo. If you have trouble viewing it here in the browser, you can also navigate directly to YouTube. To watch now, click on the image below:
If you have trouble viewing that directly, you can click here to download the video directly. If you need the video in a Windows Media format, then download that here.
You can also watch it on YouTube:
Enclosures:
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In some recent reviews, it's come out that the next gen release of Tom Raider looks better (and runs at 2x the framerate) on the PS4 (compared to the XBox One). It looks like part of the problem is the Kinect:
To make matters worse, game developers working on the Xbox One are coding with one hand tied behind their backs. Microsoft requires that all games reserve 10% of the GPU’s capacity for the Kinect, even if the game doesn’t use it. That’s split up into 8% for the Kinect video features and 2% for Kinect voice. In an effort to give a boost to its console, Microsoft is expected to issue a system patch that removes the requirement that games save that 8% for Kinect video.
The silly thing about that is how few gamers make use of the Kinect in non-Kinect specific games. Sure, you can issue voice commands - but with voice commands enabled, any talking (or ambient noise) in the room often gets mistaken for a command. Awhile back, my daughter had coversation choices being made for her in ME3 because we were talking about the game as she played. Not cool.
Today's Python 4 You goes deeper into tuples, including "unpacking" them. If you have trouble viewing it here in the browser, you can also navigate directly to YouTube. To watch now, click on the image below:
If you have trouble viewing that directly, you can click here to download the video directly. If you need the video in a Windows Media format, then download that here.
You can also watch it on YouTube:
Enclosures:
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Today's Smalltalk 4 You looks at "Teachable Objects" - a little library in Pharo that make it simple to pull off the standard DNU/dictionary trick in Smalltalk. If you have trouble viewing it here in the browser, you can also navigate directly to YouTube. To watch now, click on the image below:
If you have trouble viewing that directly, you can click here to download the video directly. If you need the video in a Windows Media format, then download that here.
You can also watch it on YouTube:
Enclosures:
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I spent most of the weekend driving, so no podcast this week. We should be back next weekend.