Today's Smalltalk 4 You looks at what you can do when your changes file gets to be absurdly large in VisualWorks (or ObjectStudio). If you have trouble viewing it here in the browser, you can also navigate directly to YouTube. To watch now, click on the image below:
If you have trouble viewing that directly, you can click here to download the video directly. If you need the video in a Windows Media format, then download that here.
Welcome to episode 95 of Independent Misinterpretations - a Smalltalk and dynamic language oriented podcast with James Robertson and David Buck.
This week we have another recording from the STIC 2012 conference - John O'Keefe giving an update on teh state of VA Smalltalk: where it's at, and where it's headed. If you would rather watch the video, head on over to the STIC website.
You can subscribe to the podcast in iTunes (or any other podcatching software) using this feed directly or in iTunes with this one.
To listen now, you can either download the mp3 edition, or the AAC edition. The AAC edition comes with chapter markers. You can subscribe to either edition of the podcast directly in iTunes; just search for Smalltalk and look in the Podcast results. You can subscribe to the mp3 edition directly using this feed, or the AAC edition using this feed using any podcatching software. You can also download the podcast in ogg format.
If you like the music we use, please visit Josh Woodward's site. We use the song Troublemaker for our intro/outro music. I'm sure he'd appreciate your support!
If you have feedback, send it to jarober@gmail.com - or visit us on Facebook - you can subscribe in iTunes using this iTunes enabled feed.. If you enjoy the podcast, pass the word - we would love to have more people hear about Smalltalk!
Welcome to episode 95 of Independent Misinterpretations - a Smalltalk and dynamic language oriented podcast with James Robertson and David Buck.
This week we have another recording from the STIC 2012 conference - John O'Keefe giving an update on teh state of VA Smalltalk: where it's at, and where it's headed. If you would rather watch the video, head on over to the STIC website.
You can subscribe to the podcast in iTunes (or any other podcatching software) using this feed directly or in iTunes with this one.
To listen now, you can either download the mp3 edition, or the AAC edition. The AAC edition comes with chapter markers. You can subscribe to either edition of the podcast directly in iTunes; just search for Smalltalk and look in the Podcast results. You can subscribe to the mp3 edition directly using this feed, or the AAC edition using this feed using any podcatching software. You can also download the podcast in ogg format.
If you like the music we use, please visit Josh Woodward's site. We use the song Troublemaker for our intro/outro music. I'm sure he'd appreciate your support!
If you have feedback, send it to jarober@gmail.com - or visit us on Facebook - you can subscribe in iTunes using this iTunes enabled feed.. If you enjoy the podcast, pass the word - we would love to have more people hear about Smalltalk!
Today's Smalltalk 4 You looks at some of the more interesting methods in the collection hierarchy. If you have trouble viewing it here in the browser, you can also navigate directly to YouTube. To watch now, click on the image below:
If you have trouble viewing that directly, you can click here to download the video directly. If you need the video in a Windows Media format, then download that here.
You can also watch it on YouTube:
Today we'll look at some of the more useful methods in the Collection class hierarchy, and use some examples to illustrate. We're using VA Smalltal, so fire that up and look at class collection:
Select the ANSI-API category, and have a look at the methods - you can count on the ones here being implemented (and implemented this way) across all the major Smalltalks. Some of the methods here are "new" - in the sense that the various vendors have only added them to their distributions in the last few years. Today we'll take a look at some of these methods:
The results of executing each line of code is after each line (using Display from the workspace menu). If you don't follow why, go ahead and experiment with the examples, and debug through them.
Need more help? There's a screencast for other topics like this which you may want to watch. Questions? Try the "Chat with James" Google gadget over in the sidebar.
Join the Facebook Group to discuss the tutorials. You can view the archives here.
To watch now, click on the image below:
If you have trouble viewing that directly, you can click here to download the video directly. If you need the video in a Windows Media format, then download that here.
Today's Smalltalk 4 You looks at getting started with the VAST Goodies site (and tools). If you have trouble viewing it here in the browser, you can also navigate directly to YouTube. To watch now, click on the image below:
If you have trouble viewing that directly, you can click here to download the video directly. If you need the video in a Windows Media format, then download that here.
You can also watch it on YouTube:
Today we'll look at the VAST Goodies site - it's both an example of a VA Smalltalk application (using Seaside), and a useful site for getting (and contributing) community provided Smalltalk code. In order to make use of it, you first need to load the support code into VA. Fortunately, that's easy - it's right in the features tool:
Simply move it over to the right and load - note that all of the pre-reqs get picked up for you:
That gets the tools in - we covered how to make use of them here
Need more help? There's a screencast for other topics like this which you may want to watch. Questions? Try the "Chat with James" Google gadget over in the sidebar.
Both Dragon Age and Mass Effect started as single games but grew into vast universes. But we aren't stopping there. While Casey continues to oversee the development of our new Mass Effect project, he and his leads are putting together their vision for an all new game set in a fictional universe, built from the bottom-up with all new gaming technology.
Add in the idiotic EA theory that every game needs multi-player, and you've got all the components you need for a complete, utter, and total failure.
Today's Javascript 4 You looks at specifying map UI element location in the Google Map API. If you have trouble viewing it here in the browser, you can also navigate directly to YouTube.
Join the Facebook Group to discuss the tutorials. You can view the archives here.
To watch now, click on the image below:
If you have trouble viewing that directly, you can click here to download the video directly. If you need the video in a Windows Media format, then download that here.
Today's Smalltalk 4 You looks at the keyboard shortcuts available in the Nautilus browsre in Pharo. If you have trouble viewing it here in the browser, you can also navigate directly to YouTube. To watch now, click on the image below:
If you have trouble viewing that directly, you can click here to download the video directly. If you need the video in a Windows Media format, then download that here.