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Fallout New Vegas DLC: Sierra Madre

December 21, 2010 23:59:18.054

Fallout New Vegas

I spent a fair bit of the evening playing the new DLC for Fallout: New Vegas . It's not bad - but it does have a fair bit of similarity to one of the DLC packs for Fallout 3 - "The Pitt":

  • You get captured and lose all of your equipment
  • It's a one way trip, with your return dependent on finishing the task at hand
  • The whole thing is being run by a whack job escapee from the Brotherhood of Steel (I'm giving nothing away by saying that it's Brother Elijah, the guy who really wanted to stay at Helios)

Mind you, there are huge differences as well. I was able to run through Pitt and find all the guns, ammo, and armore I wanted. Theer seemed to be plenty of stimpacks lying around too, as I recall. In Sierra Madre, that's just not the case. There's virtually no guns or amm to be found - I've been pumping up my melee skills since I started it (the level cap goes up to 35 with this dlc). Still, my health has been running at 50 percent or less most of the time. The only health I manage to find is out of the vending machines, and that requires me to find lots of casino chips. To be fair, those are all over, albeit in small-ish numbers.

You also lose your entire party - again, a lot like "The Pitt". Inside, you end uphaving to take the crew you find and deploy them to various places on the map (and convince each of them to stay there) as you go off to open up the casino proper. That's as far as I've managed to get - I was on my way to the bell tower when I ran out of time for the day.

My advice? Bring in a leveled up (at least 20th) guy with both melee and survival pushed up. Your gun and energy weapon skills just won't help you that much.

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posted by James Robertson

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